Testing Video Games Can’t Possibly Be Harder Than an Afternoon With Xbox, Right?
This article is from June 2007, when I was interviewed for the Seattle Weekly newspaper on what it’s like to be a tester in the games industry.
Most of my career was in QA; I’ve shipped over thirty titles. When I was at Surreal I started out as Lead QA Manager before moving over onto the production side of things, so they thought I was a good person to ask about the industry. (After all, after a decade in the QA saltmines, I had a lot to say about it).
I love that fact that they call me a “lively redhead”. It’s like they know me or something :)
Enjoy!
Posted: April 30th, 2011 under Games Development, Games Industry, Games Testing, Interview.
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