A three-year adventure wouldn’t be complete without a going away party.
I’ve spent many days, nights and weekends working with these wonderful people on episodes 1-5 of République, and it was quite the adventure.
I couldn’t have asked to work with a better group of dedicated and amazing people. It was fantastic seeing everyone (although Ryan Payton was out of town on business, so he couldn’t make it).
I’ll miss you all, and look forward to seeing what you come up with next ;-)
République Remastered is now available on Steam (here), GOG (here), and The Humble Bundle (here).
Thank you to the amazing team at Camouflaj for all of the hard work that you put in, and the late hours you spent getting our game out onto PC and Mac. I’m honored to work with such a talented bunch of game developers, and you make me smile (and sing!) on a daily basis. This release is a true testament to your dedication.
I’m also looking forward to seeing gamers who otherwise wouldn’t have seen it enjoy what we’ve spent the last few years building towards.
With love, Darci Morales, Senior Producer, Camouflaj
This article is from June 2007, when I was interviewed for the Seattle Weekly newspaper on what it’s like to be a tester in the games industry.
Most of my career was in QA; I’ve shipped over thirty titles. When I was at Surreal I started out as Lead QA Manager before moving over onto the production side of things, so they thought I was a good person to ask about the industry. (After all, after a decade in the QA saltmines, I had a lot to say about it).