Testing Video Games Can’t Possibly Be Harder Than an Afternoon With Xbox, Right?

This article is from June 2007, when I was interviewed for the Seattle Weekly newspaper on what it’s like to be a tester in the games industry.

Most of my career was in QA; I’ve shipped over thirty titles. When I was at Surreal I started out as Lead QA Manager before moving over onto the production side of things, so they thought I was a good person to ask about the industry. (After all, after a decade in the QA saltmines, I had a lot to say about it).

Test Me


I love that fact that they call me a “lively redhead”. It’s like they know me or something :)